Hello
Here's who I am & what I do
I am a 3D computer modeling artist with a passion for creating environments and object clutter. Much of my time is spent studying objects and imagining how they could be recreated digitally with an intention to tell a story through the environment they become a part of. I have worked on 3D and 2D games, modeling and texturing environments, designing 2D backgrounds, and character rigging. I am a fast learner who has dabbled in many aspects of the pipeline such as storyboarding, coding, video editing, and level design, allowing for a better understanding of the entire production process. I am currently a senior at Maine College of Art who is planning to graduate on May 8th, 2021. While new to the industry, I can offer a fresh pair of eyes and an eagerness to learn.