
Game Art &
Animation
Demo Reel
3D Work

This tree and environment was created and textured in Blender. The grass was also modeled in blender and scattered across the ground using Blender's particle system. lighting and Rendered using Eevee.

A tree modeled in Blender for an environment to be used in my senior thesis.

A render of one of the environments I modeled and textured for my senior thesis, a horror game trailer titled "Blot."

close up of Deer Skull.

Textures were procedurally created using Blender's node system. Details, such as scratches and blood stains, were then painted by hand. A normal map was baked from a high resolution mesh onto the retopologized model for added detail.

This deer skull was sculpted in blender and then retopologized.

This deer skull was sculpted in blender and then retopologized.

Colored and rendered using Blender Eevee.

I designed a tree house that I then modeled in Modo.

Modeled, textured, and lighting done in Modo.

A robot character I designed, modeled, rigged, textured, and rendered using Modo. I created the background in Photoshop.

Full body example of the rigging and controls of my robot character. This rig involved the use of invers-kinematics and weight mapping.

A close up of the hand bones.

A close up of the hand controls.

Posing of my robot.

A seated pose of my robot.
2D Work

A 2D background design/ concept art.

Original character design created by Duck Halper. While I didn't work on the original design of the character I did transform them into a pixelated sprite and animated them for a student collaborative project for designing a video game.

Original character design created by Duck Halper. While I didn't work on the original design of the character I did transform them into a pixelated sprite and animated them for a student collaborative project for designing a video game.

Original character design created by Duck Halper. While I didn't work on the original design of the character I did transform them into a pixelated sprite and animated them for a student collaborative project for designing a video game.

Original character design created by Duck Halper. While I didn't work on the original design of the character I did transform them into a pixelated sprite and animated them for a student collaborative project for designing a video game.

A 2D pixel art style game that I worked on in Unity. All of the art assets were made in Photoshop. Click the link below to play the game.

A 2D pixel art style game that I worked on in Unity. All of the art assets were made in Photoshop. Click the link below to play the game.
Animation and Film Projects
All Videos
All Videos


Robot Walk
